This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. All rights reserved. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). It is only visible to you. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. 16 days ago. Otherwise, the technology branch will never appear in-game. But you have to go down the Confederate path. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. They might as well just ask Paradox to make a new game. Interactive corporate website. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Previously Chief Germanist for Green Man Gaming. These container windows for items are not contained within any other container window, rather being defined fully independently. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. 114. r/hoi4modding. The GFX also decides the size. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Technologies can be used to apply effects and static modifiers towards the country researching them. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. It is also possible to apply this effect only on a certain terrain. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. These can be edited to change the position or the font. 5 days ago. These tags are most commonly used to spawn equipment into the game. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. For doctrines, it's also typical to add the textbox detailing what the folder is. This guide allows you to quickly spawn equipment in game. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. There are plans to extend the timeline into the 1990s. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The format = "LEFT" argument is used to tell into which direction to aim x and y. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. This is in addition to the technology's actual description, rather than overwriting it. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. use the add_to_tech_sharing_group effect to do so. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Strategic destruction or Grand battleplan). Espaol - Latinoamrica (Spanish - Latin America). This is because porting Rt56 USA proved to be too much work. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. Questions, Paradox research_cost = 1 assigns the base research cost for this technology. This mod is, unfortunately, fully compatible up to 1.10 Collie. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. If all else fails, ask in the comments threads for instructions! Please update, atm it breaks the game so badly that you don't even make it into the main menu. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. You can purchase equipment from the private sector, a new economic system. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. ae 1000 infantry_equipment_3 This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. The tabs in the top of the tree allowing changing between technology folders. Create an account to follow your favorite communities and start taking part in conversations. Make sure you dont accidentally download the old version of the mod. Hi, will this mod get updated when the main mod gets its update? The word equipment after the name of the equipment is not needed here. All trademarks are property of their respective owners in the US and other countries. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Equipment is the military hardware needed by units to operate and largely determines their stats. These are the only ships whose equipment can be obtained through cheat codes. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Please see the. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Additionally, incredibly important are the gridboxes representing technology tree branches. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Press question mark to learn the rest of the keyboard shortcuts. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. This mod can trace its origin back to Hearts of Iron II. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. This comes in handy when you're just learning the mechanics of the game and want to have fun. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Press question mark to learn the rest of the keyboard shortcuts. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. You can always roll back yourHoI4version to continue your campaign. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This also modifies how the paths are drawn between technologies. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. The folder selection is done within the folder_tabs containerWindowType. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Doesn't seem to crash when I play normally. You want this one here. With the addition of the new in-game radio, now is a better time than ever to try this mod out! It also will have to be within a technology folder that's assigned to hold doctrines. For example: you want to get light tanks, for which the . To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. In order to select a technology folder, it should appear in the top selection. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. You read that correctly. The items the icons used for each technology, including the background box itself. A lot of AI modifiers that apply to every single technology can be changed within defines. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Notably, this also applies to the effects of the technology. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. All trademarks are property of their respective owners in the US and other countries. The definition for doctrine items is fully identical and does not differ from technologies in any way. Please Help! with 'by blood alone' you just use the NSB tank format. This item will only be visible in searches to you, your friends, and admins. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. Officially compatible up to Patch 1.9.3. This mod features between 10-20 years worth of content for all the major powers, including some minors. Many of the factions will have their own unique decisions and focus trees. The value will be modified if the triggers are true. Ship variants (ship classes) have a particular set of modules attached to them. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. Each tank equipment type and the armored vehicles based on it form a family. This item will only be visible to you, admins, and anyone marked as a creator. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. DnD alignment: Lawful Good. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one.